20 Comments

  1. You make a good case here…I admit that world-building is something I’ve neglected in some cases. I think I was turned off by all those overly-precious Tolkien-wannabe fantasy novels that bring the narrative to a grinding halt every few pages to deliver a history lecture. I’m guessing that’s something you’ll cover in a future installment: how to balance giving the reader enough information to follow along vs. drowning them in irrelevant trivia.

    • That’s actually one of the topics in Part 2, which will lay out my methodology and discuss common pitfalls! I’m right there with you on the “let’s stop and explain these tiny details that you don’t care about, instead of being skilled enough to demonstrate these concepts in action,” issue.

    • That’s one of the most important, and hardest parts about being an author, I think. You WANT to show people EVERYTHING. But, you have to take it easy. Take a chill pill. I tend to focus on a character, and show the world through their eyes – as they interpret. That seems to narrow things down to what’s relevant. I need to know everything, not the reader. Right? Hope I’m right – dammit.

      I’m looking forward to the rest of the series!

  2. It does depend a bit on the nature of your comic. An “anything goes” humor comic has a lot more wiggle room than “is srs drama” adventure comic.

    But even the “anything goes” comic is probably -not- as anything goes as you might think. You probably wouldn’t see bloody hyperviolent slaughter in “Sgt Frog,” for instance. The rules of the comic and the rules of the world are often tightly coupled.

    • That touches on the “social contract” element of starting a story — yet another topic that I’d like to explore in a future video!!

      And I do think you can get the same benefits out of world-building for comedy, particularly if you’re using a different world to highlight the weirdness of our own reality.

    • Thanks!! It is a fun mental exercise to take a subject that CAN be very dull, and through quirky presentation make it visual and engaging. I’m excited to tackle future challenges of the video media!!

  3. I was worldbuilding a little while ago, and my dad asked me why I was spending so much time on a map. My jaw dropped and I started in on a lecture about the importance of worldbuilding. (He writes drama/ horror. He puts emphasis on quality story. I told him there is plenty of time for both.)

    I’m looking forward to the follow up videos.

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